Call It Fate

It all started when I was 15 and wanted to publish a fanzine. Though come to think of it, it might have begun even earlier than that.

I say that because I can remember publishing a neighborhood newspaper back when I was 11, writing each copy out by hand. But I never charged anyone for those two-sided sheets, and so my first true attempt at publishing was Call It … Fate.

I was bitten by the fanzine bug after attending my first comic book convention at age 15, and convinced my high school English department to let me borrow the hectograph. Each issue contained comics, reviews, convention reports (I wrote one up on the first of Phil Seuling’s Second Sundays) and more. All it cost was a sticky quarter.

My fanzine only ran three issues, but it proved to me how much fun editing and publishing could be.